Changes to which portion of version number indicates an incompatible change?
Major or minor. Changes to the major or minor portion of the version number indicate an incompatible change. Under this convention then, version 2.0.0.0 would be considered incompatible with version 1.0.0.0. Examples of an incompatible change would be a change to the types of some method parameters or the removal of a type or method altogether. Build. The Build number is typically used to distinguish between daily builds or smaller compatible releases. Revision. Changes to the revision number are typically reserved for an incremental build needed to fix a particular bug. You'll sometimes hear this referred to as the "emergency bug fix" number in that the revision is what is often changed when a fix to a specific bug is shipped to a customer.
What is side-by-side execution? Can two application one using private assembly and other using Shared assembly be stated as a side-by-side executables?
Side-by-side execution is the ability to run multiple versions of an application or component on the same computer. You can have multiple versions of the common language runtime, and multiple versions of applications and components that use a version of the runtime, on the same computer at the same time. Since versioning is only applied to shared assemblies, and not to private assemblies, two application one using private assembly and one using shared assembly cannot be stated as side-by-side executables.
Why string are called Immutable data Type ?
The memory representation of string is an Array of Characters, So on re-assigning the new array of Char is formed & the start address is changed . Thus keeping the Old string in Memory for Garbage Collector to be disposed.
What does assert() method do?
In debug compilation, assert takes in a Boolean condition as a parameter, and shows the error dialog if the condition is false. The program proceeds without any interruption if the condition is true.
What's the difference between the Debug class and Trace class?
Documentation looks the same. Use Debug class for debug builds, use Trace class for both debug and release builds.
How do assemblies find each other?
By searching directory paths. There are several factors which can affect the path (such as the AppDomain host, and application configuration files), but for private assemblies the search path is normally the application's directory and its sub-directories. For shared assemblies, the search path is normally same as the private assembly path plus the shared assembly cache.
How does assembly versioning work?
Each assembly has a version number called the compatibility version. Also each reference to an assembly (from another assembly) includes both the name and version of the referenced assembly.The version number has four numeric parts (e.g. 5.5.2.33). Assemblies with either of the first two parts different are normally viewed as incompatible. If the first two parts are the same, but the third is different, the assemblies are deemed as 'maybe compatible'. If only the fourth part is different, the assemblies are deemed compatible. However, this is just the default guideline - it is the version policy that decides to what extent these rules are enforced. The version policy can be specified via the application configuration file.
What is garbage collection?
Garbage collection is a system whereby a run-time component takes responsibility for managing the lifetime of objects and the heap memory that they occupy. This concept is not new to .NET - Java and many other languages/runtimes have used garbage collection for some time.
Why doesn't the .NET runtime offer deterministic destruction?
Because of the garbage collection algorithm. The .NET garbage collector works by periodically running through a list of all the objects that are currently being referenced by an application. All the objects that it doesn't find during this search are ready to be destroyed and the memory reclaimed. The implication of this algorithm is that the runtime doesn't get notified immediately when the final reference on an object goes away - it only finds out during the next sweep of the heap. Futhermore, this type of algorithm works best by performing the garbage collection sweep as rarely as possible. Normally heap exhaustion is the trigger for a collection sweep.
Is the lack of deterministic destruction in .NET a problem?
It's certainly an issue that affects component design. If you have objects that maintain expensive or scarce resources (e.g. database locks), you need to provide some way for the client to tell the object to release the resource when it is done. Microsoft recommend that you provide a method called Dispose() for this purpose. However, this causes problems for distributed objects - in a distributed system who calls the Dispose() method? Some form of reference-counting or ownership-management mechanism is needed to handle distributed objects - unfortunately the runtime offers no help with this.
What is serialization?
Serialization is the process of converting an object into a stream of bytes. Deserialization is the opposite process of creating an object from a stream of bytes. Serialization / Deserialization is mostly used to transport objects (e.g. during remoting), or to persist
objects (e.g. to a file or database).
Does the .NET Framework have in-built support for serialization?
There are two separate mechanisms provided by the .NET class library - XmlSerializer and SoapFormatter/BinaryFormatter. Microsoft uses XmlSerializer for Web Services, and uses SoapFormatter/BinaryFormatter for remoting. Both are available for use in your own code.
Can I customise the serialization process?
Yes. XmlSerializer supports a range of attributes that can be used to configure serialization for a particular class. For example, a field or property can be marked with the [XmlIgnore] attribute to exclude it from serialization. Another example is the [XmlElement] attribute, which can be used to specify the XML element name to be used for a particular property or field.
This property can be used to serialize a dictionary object, which is always a pain when it comes to serialization. We can create an array of key value pair and whenever it comes to serialize dictionary, we can return that array and while deserializing we can convert it back to dictionary.
Serialization via SoapFormatter/BinaryFormatter can also be controlled to some extent by attributes. For example, the [NonSerialized] attribute is the equivalent of XmlSerializer's [XmlIgnore] attribute. Ultimate control of the serialization process can be acheived by implementing the the ISerializable interface on the class whose instances are to be serialized.
Why is XmlSerializer so slow?
There is a once-per-process-per-type overhead with XmlSerializer. So the first time you serialize or deserialize an object of a given type in an application, there is a significant delay. This normally doesn't matter, but it may mean, for example, that XmlSerializer is a poor choice for loading configuration settings during startup of a GUI application.
Why do I get errors when I try to serialize a Hashtable?
XmlSerializer will refuse to serialize instances of any class that implements IDictionary, e.g. Hashtable. SoapFormatter and BinaryFormatter do not have this restriction.
What are attributes?
Essentially attributes are a means of decorating your code with various properties at compile time. This can be passive, such as marking a class as Serializable with the SerializableAttribute, or it can take a more active role, such as the MarshalAsAttribute which tells the runtime how to pass data between managed and unmanaged code. In the former case when you try serializing an object, the runtime checks to see if the object has the SerializableAttribute applied to it. In this case the attribute is nothing more than a flag to let the runtime know that the classes author gave the OK for serialization (since this could expose some sensitive data to someone who should see it).In the latter case a more active role is taken. The MarshalAsAttribute when applied to a field in a struct will tell the runtime what type of data the .NET type should be formatted as when it is sent to unmanaged code, and what type it should convert the return value from when it comes back from the unmanaged code. All attributes inherit from System.Attribute and are classes just like 90% of the framework. This also means that what you can do with a class you can do with an attribute; given an instance of an attribute you can get its underlying type. You can also create attributes at runtime with the Reflection.Emit classes and bind them to classes you have built with the Emit package.
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